Intro To Maya 2016
1. Modelling
2. Block Modelling
3. Texturing - Common Shaders
4. UV Layout
5. One, Two and Three Point Lighting
6. Batch Rendering
7. Animation in 3D Software
8. Animation
Modelling 1: Digital Sets
1. Part 1: Modelling
2. Part 2: UV Layout
3. Part 3/4: Lighting, Diffuse
4: Part 5: Final Composite
Lighting & Rendering 1
1. Exterior Lighting
2. Interior Lighting
Texturing & Shading
1. Texturing Part 1,2 & 3
2. Texturing Part 4 & Tileable and Layered Textures Part 1 & 2
3. Intro To Substance Materials
Animation 1
1. Animation Part 1-5
2. Anticipation & Follow-Through, Felix Jnr Rig & Walk Mechanics
Pre-Visualisation
1. Creating a Camera Rig
2. Pre- Vis: Part 2-10
Modelling 2 HS & Organic
1. Hard Surface Modelling: Part 1,2 & 3
2. Organic Modelling: Part 1
3. Organic Modelling: Part 2
3. Organic Modelling: Part 3 & 4
4. Organic Modelling: Part 5
Rigging and Skinning
1. Biped Rigging: Legs, Spine, Neck and Head
2.Arms and Part 4
3.Skinning Method 1
4. Skinning Method 2
1. Modelling
2. Block Modelling
3. Texturing - Common Shaders
4. UV Layout
5. One, Two and Three Point Lighting
6. Batch Rendering
7. Animation in 3D Software
8. Animation
Modelling 1: Digital Sets
1. Part 1: Modelling
2. Part 2: UV Layout
3. Part 3/4: Lighting, Diffuse
4: Part 5: Final Composite
Lighting & Rendering 1
1. Exterior Lighting
2. Interior Lighting
Texturing & Shading
1. Texturing Part 1,2 & 3
2. Texturing Part 4 & Tileable and Layered Textures Part 1 & 2
3. Intro To Substance Materials
Animation 1
1. Animation Part 1-5
2. Anticipation & Follow-Through, Felix Jnr Rig & Walk Mechanics
Pre-Visualisation
1. Creating a Camera Rig
2. Pre- Vis: Part 2-10
Modelling 2 HS & Organic
1. Hard Surface Modelling: Part 1,2 & 3
2. Organic Modelling: Part 1
3. Organic Modelling: Part 2
3. Organic Modelling: Part 3 & 4
4. Organic Modelling: Part 5
Rigging and Skinning
1. Biped Rigging: Legs, Spine, Neck and Head
2.Arms and Part 4
3.Skinning Method 1
4. Skinning Method 2
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